2017 Recap and New Year Resolutions


First off a happy new year to you all, I hope the upcoming year brings you everything you want it to!

In a completely unoriginal post I’m going to recap my 2017 and what I will be aiming for in 2018.

2017 Objectives

So at the start of the year I listed the following objectives. I’ve noted how I did against each of them in Red.

  1. Continue with whfb but get my wood elves onto the table (and possible the high elves). I played one game with the wood elves. The High elves were loaned out to Steve, for him to use in the whfb competition which somewhat stopped the ability to use them.
  2. Finish painting my dwarves. This means around 40 miners, 16 Quarrellers, a gyrocoptor, grudge thrower and crew, 2 doomseekers and a load of characters (3 runesmiths, 4 engineers, Bugman, a dwarf lord and the white dwarf on shieldbearers – in this case Bugman and Gotrek). I’ll ignore the raft of unit fillers I have lined up. Ok after  listing them out, it’s more than I first thought, so realistically i’ll be happy with completing the miners, quarrellers and the Gyro. Failed miserably. I managed to finish the gyro and a few of the characters. Basically the models I used in games.
  3. Continue painting my wood elves (you can see where this is going). Most are painted but I definitely want to finish the 3 hunters (being used as treekin), the 10 Wild Riders and flock the bases of most of my older models. Although I didn’t finish the models listed, I did start to make strides into the Wood Elves, rebasing the older models and getting through a chunk of the unpainted older archers. 
  4. Continue painting my High elves (ok, ok, so I enjoy building models and not necessarily painting them). Quite a few are painted but I definitely want to finish the Sisters of Avelorn, the remaining 10 Phoenix Guard and the Lion Chariot. As noted above I loaned out all the HE’s.
  5. Finish painting the Beastmen. 10 harpies, 15 Bestigor, a Beastlord and Malagor to go, so this should be easily achievable. Done! (with the exception of Malagor). I have also picked up some additional Minotaurs (and have more due in 2018 through a kickstarter) that will also need painting.
  6. Buy a house. Not at all gaming related but may definitely impact on it through time/stress. If we find the right place, I may even be able to finally move up all my other gaming stuff from storage at my folks (especially my legion of lead/white metal orcs and gobbos). Failed! The new aim is for summer 2018.
  7. Continue the D&D campaign. The first session is already booked in so I can tick this one off already! Done!
  8. Try KOW. This will definitely happen in the first 3 months. I just need to book in a date. The more I read up on this the more I want to try it. I’ll probably be shot for saying this but in some ways the mechanics are similar to AoS, if only as each unit has a fixed value that is needed to be rolled to hit or to damage (rather than looking it up on a chart). The main difference (that matters to me) is that KOW is ranked unit combat rather than skirmish and that is why I have limited interest in AoS. Mike Carter from the Blog, Until Somebody loses an eye, has written an excellent article on switching from Warhammer to KOW. Done! I did enjoy KOW and played a number of games in the inaugural club competition. 
  9. Possibly try out Ninth Age rules. I was very much up for trying this out but after what seems like just a year of their version 1 being released, they are again revising the rules. Changing after such a short time period is putting me off slightly as it seems that there is potentially a lack of consistency. Either that or  after the initial beta the game was still rather unbalanced. (Although I do know that one of the changes with the next version is reducing the number of magic lores substantially – which is for the best as they went overboard last time with far too many). Failed!
  10. Try Malifaux. We do have an official henchman at the club, so he should be able to hook me up with a game. I may still end up buying a starter set anyway as there are a few of the models that I really like (The Viktorias, Lady Justice and Lillith). You’ll notice a theme around the masters having swords. Failed!
  11. Try one of the Starwars games (Armada or X-Wing). My preference is Armada, as who doesn’t want to use a Star Destroyer, however there have been a number of starter games of X-Wing at the club and a few of the chaps have already bought into that game so it may be the easier one to try (and potentially cheaper). Failed!

Lessons Learnt

So what did I learn. Stop making unrealistic goals and being too specific with them! Having a young child throws the best laid plans out of the window!

2017 Achievements 

So what did I achieve in the year?

Kings of War – Played 6 games and entered the club competition.

Warhammer Fantasy Battle – Played 10 games. This included finishing the 2016 competition and starting the 2017 competition.

D&D – Continued the ongoing quest line with the group.

Battle Reports – I ensured I wrote reports for every game played. This is an element I enjoy almost as much as the games.

Painting – I did get through a chunk of miniatures and the standard is definitely improving. Possibly for the first year in a while, the number of models purchased may have been less than the number painted!

2018 Objectives

So for 2018, i’m going to keep my objectives simple.

  1. Continue to play Warhammer Fantasy. This will, as ever, be my primary objective. What can I say, I love the game, flaws and all.
  2. Continue the ongoing Dungeons and Dragons campaign.
  3. Continue to paint.
  4. Try out the new 40k.
  5. Enter the club Blood Bowl competition.

Although I would like to enter the 2018 Kings of War competition, I think realistically I won’t be able to commit to it due to time constraints.

And with the Blood bowl competition due to start in Jan, I was thrown a curve ball by my other half when she bought me these for xmas (New Edition of blood bowl, Dwarf Giants with dice and pitch and the Goblin expansion pack). Hmmm new team option now available!


The Shadow Sentinels – Space Marine Chapter

Having decided that I will finally give 40k another go, I felt that I should try and put some fluff together for my Chapter. It is very much a WIP. And because I couldn’t resist, i’ve also added a couple of lists and thoughts at the bottom.

+++++ Report to Inquisitor Marleck on the origins of the Shadow Sentinel Chapter+++++

The Sentinels are a chapter of an unknown origin and founding, based around the northern outskirts of the Sementum Pacificus, near the Halo Stars. They appear to be fleet based, though they neither confirm nor deny this and if indeed they do or did have a homeworld base, the location is not recorded on any records we have been able to find.

Due to their secretive nature and proximity to the ruins of Caliban, it has been theorised that they were an unknown offshoot of the Dark Angels chapter. This theory appears to have been given credence due to their similar chapter colours and markings and may have been further perpetuated by the Chapter themselves. The Dark Angels have denied any lineage.

There is one question on their otherwise spotless record. Their first known appearance was in M.27 when they put down the Katar rebellion. Before this date, there was no known record of the Chapter and that date does not correspond to any known founding. Due to their sudden appearance, use of archaic language & prose and close proximity to the eye of terror, they were subject to an extensive inquisitional investigation after allegations were put forward that they may have been linked to the Alpha Legion. The source of the accusations is unconfirmed but Are presumed to have come from a well regarded source considering the speed they were acted upon. Any findings of that investigation were unobtainable by this agent but it appears no further action was taken against them.

What is known about them, is they are selective in their chosen battleground, favouring heavily forested or urban terrain and when they take the field they mainly deploy infantry, shunning vehicles. There is one exception to this rule, the chapter routinely deploy an unusually high number of dreadnoughts. This has led observers to question if they follow the standard codex structure and further speculate if they indeed have enough battle brothers to field a full chapter.
They have recently been seen with greater numbers of Primaris Marines deployed, so it appears that they have benefited greatly from the Primaris reinforcements offered to all chapters as part of the Ultima Founding. Who authorised this and from which gene stock remains a mystery.

++Report ends. Sector Agent Lucian Grite+++

Ok so not finished but it gives you an idea on the chapter colour and symbol

First list attempts

If the points are a bit out in either of the below, it’s likely because I’ve tinkered with the lists since I originally posted them and missed updating something.

Also some choices (e.g only 2 scout squads) and loadouts have been dictated by models owned and actual weapons on them. I’ve done very little proxying (if only not to confuse myself when playing!).

The Crusade of the Leaping Panther

Imperial Fist Chapter Tactics


The Light that Guides – Captain – 77pts

Master-crafted Boltgun, Teeth of Terra

Stark is the Void – Chaplain – 102pts

Jump Pack, Powerfist

Long Grows the Night – Lieutenant – 63pts

Master-crafted Boltgun


The Mist Convalesces – Scout Squad – 65pts

5 Scouts, Boltguns, Heavy Bolter

The Wind It Whispers – Scout Squad – 75pts

5 Scouts, Sniper rifles

The Wave Breaks- Tactical Squad – 75pts

5 Tactical Marines, Boltguns, Heavy Bolter


The Storm Gathers – Aggressor Squad – 129pts

3 Aggressors, Auto Boltstorm Gauntlets, Fragstorm Grenade Launchers

The Tranquil Garden – Sternguard Veteran Squad – 180pts

10 Sternguard, Special issue boltguns

The Emperor Draws Breath – Redemptor Dreadnought – 206pts

2 Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Icarus Rocket Pod

The Enduring Rock – Venerable Dreadnought – 148pts

Missile Launcher, Twin Autocannon

The Ground Trembles – Ironclad Dreadnought – 150pts

Chainfist with Meltagun, CCW with Storm Bolter

The Mountain Comes – Ironclad Dreadnought – 150pts

Chainfist with Heavy Flamer, CCW with Storm Bolter

Fast Attack

Wild Runs the Herd – Assault Squad – 144pts

9 Assault Marines, Jump Packs

Heavy Support

The Light Should Burn – Devastator Squad – 170pts

5 Marines, 2 * Lascannons, 2 * Missile Launchers, Armorium Cherub

Heavy Sounds the Call – Devastator Squad – 170pts

5 Marines, 2 * Lascannons, 2 * Missile Launchers, Armorium Cherub

Dedicated Transport

The Sky Must Fall – Drop Pod – 95pts

Total – 1998pts


List Thoughts

I have no idea how the list will play. My main thought was that I had to include all my dreadnoughts. The rest of the list is kind of dictated by the models I own, though I do have a 10 man squad of legion of the damned and the dark imperium primaris marines.

The list has 1 Battalion and 1 Vanguard detachment so will have 7 Command points to use.

My thoughts were the 2 devastator squads should provide the muscle to take out any enemy vehicles/monsters. They would be supported by the captain and lieutenant for the rerolls. The venerable dread’ would also act to support them with its long range payload.

The sniper scouts are there to pick on nme characters. They don’t have camo cloaks as I had to shave off points where I could to fit everything in and I chose those and kept things like the cherubs and assault launchers.

The boltgun scouts and tactical marines are there to capture objectives and put out a reasonable amount of fire. The Redemptor will support them but with a heavier amount of AP.

The Sternguard will be deployed in the drop pod to allow them the flexibility to go where needed and drop into short range where their special issue guns combined with sternguard and Chapter strategems should cause some damage and be a distraction. It also means they will avoid any first turn alpha strikes.

The assault squad will also arrive from reserves and they are very much a sacrifical unit to buy time for the ironclads and aggressors to get into range. The chaplain is there to help out against tougher models and I like the idea of him getting into the thick of the fighting with them.

I keep reading that assault marines are not very good but they, devestators and tactical marines make up the core of the chapters so it  seems wrong not to take some. Likewise, Aggressors have taken a lot of flack but I really like the models, so they remain.

I kept with Imperial Fists, even though I can tell they don’t have the strongest CT, mainly as it is what I’ve taken before and I like the idea that they ignore cover saves across the board.

I do worry that even for a marine army, I’m lacking enough bodies (with only 50 + 4 Dreads + a drop pod), especially troops (only 15) so with this in mind I created a second list.


The Crusade of the Stalking Tiger


Fiercely Strikes the Fist – Primaris Captain – 137pts

Gravis Armour, Master Crafted Power Sword, Boltstorm Gauntlet

Red Runs the Flesh – Techmarine – 57pts

Boltgun, Chainsword 

The Silence Screams – Primaris Lieutenant – 74pts

Master Crafted Auto Boltgun


The Wind It Whispers – Scout Squad – 90pts

5 Scouts, Sniper Rifles, Camo cloaks

The Mist Convalesces – Scout Squad – 65pts

5 Scouts, Boltguns, Heavy Bolter

Moons Rise Together – Intercessor Squad – 100pts

5 Primaris Marines, Bolt Rifle

Flys Well the Bolt – Intercessor Squad – 100pts

5 Primaris Marines, Bolt Rifle


The Enduring Rock – Venerable Dreadnought – 148pts

Missile Launcher, Twin Autocannon

The Ground Trembles – Ironclad Dreadnought – 145pts

Chainfist with Meltagun, CCW with Storm Bolter

The Mountain Comes – Ironclad Dreadnought – 145pts

Chainfist with Heavy Flamer, CCW with Storm Bolter

The Emperor Draws Breath – Redemptor Dreadnought – 202pts

Heavy Onlaught Gatling Cannon, Onlaught Gatling Cannon, 2 Storm Bolters, Icarus Rocket Pod

The Storm Gathers – Aggressor Squad – 129pts

3 Aggressors, Auto Boltstorm Gauntlets, Fragstorm Grenade Launchers

The Tranquil Garden – Sternguard Veteran Squad – 180pts

10 Sternguard, Special issue boltguns

Heavy Support

The Light Should Burn – Devastator Squad – 165pts

5 Marines, 4 * Lascannons

The Fires they Cleanse – Hellblaster Squad – 165pts

5 Primaris Marines, Plasma Incinerators

Dedicated Transport

The Sky Must Fall – Drop Pod – 95pts

Total – 1998pts

List Thoughts

So body wise, this has fewer than the previous (46 vs the 50). However a number of these are multiwound models. Where it differs, is having 4 troop choices (20 troops) to help capture objectives (or act as meat shields).

Many of the units are taken for the same reasons as stated in the first list so I won’t repeat it again.

The Devastators now have 4 lascannons as I feel they are stronger than the launchers but I still have the one on the dread which gives me flexibility vs flyers (with the strategem). The other devastator squad was replaced with a hellblaster squad. I thought this gave more tactical options if only because they’d be more mobile.

Both the Lieutenant and Captain have been upgraded to primaris, if only for greater durability and the Captain given Gravis armour, mainly because I like the model!

I’ve added a techmarine as the final (and cheapest) HQ unit and he will run with the ironclads to try and help them reach combat.

The ironclads lost the assault launchers as I needed to save points and having a 50% chance to inflict D3 mortal wounds felt too random. Likewise the fragstorm launchers on the Redemptor were downgraded to storm bolsters for the increased range and guaranteed number of shots (and again for cost).

In terms of what fell by the wayside, the assault marines so I could keep the sternguard and fit the additional troops and without them I couldn’t justify the Chaplain.

I did consider adding in a librarian but I wasn’t overly impressed with the powers. They all felt a bit weak but that might be a hang up from fantasy where they could be ridiculously OP.

Likewise if I put everything in a battalion, dropped the techmarine and went with a vanilla Captain and Lieutenant, I could fit in 8 assault marines with jump packs (with the sergeant having a power fist) but I’d really want a chaplain to back them up and not sure if the loss of one command point and the 8 troops is worth having.

If you have any thoughts and suggestions feel free to make them as I’m flying a bit blind with just my own thoughts and a few reviews off the web as guidance. I’ll just repeat that the only additional models I own are some heavy weapon options for the Marines, 10 or so Legion of the Damned, any other Primaris from the starter set and for vehicles, a second pod and a land raider crusader.

Cheers M

Something strange is happening

I’ve been trying to fight the urge but I’m starting to get excited by the thought of trying out 8th edition 40k. Being a die hard fantasy fan this is a weird feeling.

I’m not a total 40k noob. I played half a dozen games of 7th edition but really didn’t like it. This was down to a combination of factors however the new rules have really simplified it and are more in line with some of the old fantasy rules (especially around armour penetration). The 7th edition may have had the same named rules but they often worked completely differently, which was just too confusing.

It’s difficult to have played GW games over the years without having picked up a few space Marine models and a few years back I built up a small force curtesy of the dirt cheap 2nd hand eBay market. This included a number of dread’s which have always been, hands down, my favourite models.

I love me some dreads!

Recently I picked up a few of the new primaris marines including the Redemptor Dreadnought (it’s a dread, I had no choice!) and the Agressors. No idea how they play but the new models are superb (as you come to expect now from GW) and were a cinch to put together.

With the dread, the only slight pause I had when assembling it was fitting the legs to the torso and then that slightly impacted the position of the feet when they were attached. Still it turned out quite well. I deliberately angled the body to one side. One thing I will say about the dread is it is designed so the arms are all movable. I personally glued the cannon in place but the power fist still moves up and down as do both shoulder joints. It’s the first GW model i’ve purchased that has this freedom and I quite like it (though i may end up gluing it in place, depending on how loose it gets).


So with some new toys, I now get to undertake possibly one of my favourite parts of my hobby, list bashing!

Traditionally I’ve favoured imperial fists (or more accurately a.n other successor chapter), mainly due to the large number of Bolter units I own and I’ll continue this trend, at least to start with (fluff wise I do love Blood Angels, so looking forward to their new codex).


Thoughts on Building and Painting an Army

Listening to a podcast the other day got me thinking about the differing elements that come into play when putting together a new army. This process normally starts even before your first purchase and will begin with:

Why would you choose a specific army?

I feel there are 3 main factors that influence this:

1) you love the models in the range.

2) you enjoy or want to try the perceived play style of the army

3) you like the background fluff.

You could argue that there is a fourth option: Cost, but i cover that later.

I personnally feel that 1 is a no brainer, why would you spend money on something you don’t find appealing? However it may not necessarily be the primary reason.

The other two are more conditional and will likely depend on the system you play. In warhammer fantasy (and to a lesser extent 40k), I was heavily invested in the fluff. When I decided to start collecting Dwarves the fluff was my primary reason for doing so. Yes there are great models out there too but it was the image of implacable holds in the mountains and the remains of the doughty race inhabiting them that made me want to play them. In a similar vein I could only ever play Space Marines or Eldar and went with the former, mainly due to the cheap second hand market.

Conversely I started to collect Beastmen because their style of play was inherently opposite to the Dwarves. Rather than hang back and shoot shit, it was run forward and smash face.

2017 SELWG Kings of War comp entry


My other two current armies are both elves (wood and high) and these were picked up over the years because I loved the models.


So you’ve decided on your army, so what next?

Purchasing your models is likely to be the next step and here you reach your first dilemma and this will probably be based on two considerations: available cash and whether this is your first army.

There’s no beating around the bush, this plastic crack addiction can be expensive. As such a slow burn project buying a unit at a time is much nicer on the pocket and if you already have an army (and have the patience to do this) it’s quite doable. However if you are like me (and I hope for your sake and sanity you aren’t!!) and suffer from a lack of patience or it’s your first army, then you will likely buy or want to buy a larger number of models, at least enough to play a smaller game.

If you are buying GW models be prepared to spend a pretty penny. I won’t deny that a lot of their models look fantastic, however they are at the top end of the price range. However there are a lot of other companies out there that make great models and if you are still buying for use in warhammer fantasy, then for some armies you won’t have a choice but to use them (or ebay) as GW have discontinued large chunks of the old world range. At a later date i’ll post some of my favourite companies and the ranges I recommend for them.

Build or build and paint

So now you have made some purchases, what is your preferred method of putting them all together?

You again have several methods, you could build one unit at a time then paint that unit. If you are doing a slow build this might be a preferred method. I personally love putting together models and take immense pleasure from putting them together so am more likely to build everything before painting. However this has the drawback of leaving you with the daunting task of then painting it all in one hit. Just the thought of that is depressing so I now try and mix up building with painting.

Now you are ready to paint you again have a plethera of choices. Have you decided on a paint scheme for the unit? Do you paint a test model first to see if it works? Sometimes for me, the hardest decision is whether to undercoating black, white or a different colour? I’m a bit of a traditionalist and normally use black or white. Which I use will depend on what colour scheme I am likely to use. If it involves a quantity of light colours (white or yellow for instance), it will be white as it makes the colours stand out more (and I don’t have to use repeated layers!). If the model has large amounts of armour, then i’ll probably use black. One of my mates tends to just use black as he says it makes shading in crevices better and it is easier to see if he’s missed painting a section.

The one time I use a different undercoat is on space marines where I have been using Caliban Green as the base. As the majority of the model is that colour, it makes painting it easier (and no they aren’t painted as Dark Angels).


For me the last decision to make is normally around how to base them but this is because most of the time I haven’t put much thought into this and just do a basic flocking. Very occasionally for me and for many others, the base is something that is looked into after a model is purchased but before it is even built (I tend to only use them on larger models such as chariots). A good base can really make a model or even bring an army together with a specific theme. Most model companies provide plain plastic bases with a purchased model, however there are a multitude of firms that sell sculpted bases. Anything from fairly basic with rocks on to plinths. One of my favourite bases (and themed armies using them) was a pirate ogre army with bases looking like the decking of a ship. There is also at least one firm that sells different textured rolling pins that allows you to create your own bases using that to imprint green stuff and it looks really good.


I’m sure i’ve missed out lots of other options but the point of this post was just to make you think about what your process is. Do you use a tried and tested method or do you switch it up each time?

A trip to the folks and down warhammer memory lane.

I was at my parents for the bank holiday weekend and while down there I finally had time to go through and catalog the Miniatures stored there. I’ll probably cover that further down the road as I took very few pictures (though it included all my Orcs and Goblins, many of which are oldhammer figures), however I did come across a few gems whilst delving in cupboards and boxes.

The first being my copies of the warhammer fantasy battle 3rd edition rule book and army book. These are still some of my favourite GW publications ever. The rule book alone, on almost ever page, contains multiple paintings and drawings, including many by (but not exclusive to) the great john blanche! The only others GW book that comes close to the enjoyment I get flicking through this, was the 40k equivalent of the day.

No wonder the book was so big when so much of it was artwork

The army book, as well as containing every army, also gave sample armies from well known names from back in the day (complete with mullets on many!). It included one of my favourites Kevin ‘Goblin Master’ Adams.

One thing that jumps out is the difference in painting styles on miniatures from them to today. There also seemed to be a preference to varnish everything.

The second ‘gem’ I came across were 2 large boxes of white dwarf magazines and citadel catalogs and at the top was issue 123 which contains one of my favourite ever battle reports (3rd ed. rules between chaos and Orc and goblins). Forget the modern day report with pictures and battle chronicler, it was very much a narrative affair with sketched maps (in the same manner as the report in WD120). If you run across a copy, I recommend giving it a read. 

The third and final ‘gem’ were 34 citadel halfling models and the halfling hotpot. These hail back to when you could still take them in Empire armies. Now I will say straight off the bat that these were bought for my sister and were painted in the main, by her, when she was still in primary school so at some point I will have to dig out the dettol to strip them. 

However, the reason I count these as one of my gems is simply because I love the sculpts. Every one of them is unique and tells it’s own story from the lady armed with just a broom, to the professional militia man, to the peddler, to the multitude eating or drinking. They all have such character and I think they sum up why oldhammer figures are so collectible.

Hobby update – Beastpacks/Chaos Hounds and next up.

It’s been bugging me that I had one element of my Kings of War competition army that wasn’t painted and so I finally knuckled down and ‘finished’ off the 2 troops of Beastpacks. 

Lacking inspiration and to ensure continuity with the rest of the army, I followed the same procedure as the wolves in the Stampede. This meant they looked pretty bland (grey with a blue wash and dry brushed) so I added a few extra bits of detail ensuring the scales/spines were green with a bit of highlighting to signify they might be poisoned. 

I still need to base them but at least I now have a fully painted comp’ army.

Next on the painting table list is to revisit the ghorgon/Brutox models and add more detail to break up the brown and then I may even (shock horror) open up the space marine box, as I’ve been reading a number of the ’40k battles’ series recently and this together with the new rule set, actually has me interested (ok quite excited) about trying it out again! I’ve briefly covered/shown part of my paint scheme in a previous post (dark green with tiger stripes on an orange background as the chapter logo). They will of course be a chapter of my own devising but are currently leaning towards being scions of the blood angels, mainly as loving the fluff around their curse and having just finished off the novel Flesh Tearers it reinforced this. (This might possibly change as previously I leant towards imperial fists but found them a bit boring. But that’s the joy of creating your own chapter, you can play a few games and try out the army styles first, especially as it will just be some friendly games at the club).

With the break from the traditional shades of red on the marines, I might the have to paint the Death Company (once bought) red with black crosses as at least then they will tie back to the parent chapter but as a mirror image as in this chapter those with the curse are more revered for having embraced their fathers final wish for vengeance and blood. Those who hold off from the curse see themselves as having the unenviable duty of overseeing the chapter to ensure its continuality for the next generation. A necessity before they can allow themselves to embrace their fathers legacy. Needless to say, with their larger than average Death Company, the chapter operates on the fringes of the imperium and will normally only commit to solitary actions against targets where total annihilation is required. Their home world’s location currently remains a mystery but it is rumoured to be deep within Xenos territory, on a planet previously colonised but long forgotten by imperium records.

Detailed map of the Universe

Ok, so I am going way off topic with this post but i’m a sucker for any program on physics and space (looking at you Brian Cox and Jim Al Khalili), or nature (David Attenborough). Being able to explore a galaxy is likely why I had a brief (couple of years) foray into EVE online (cool ships and shooting aside!).

Why am I mentioning this (bar to give you info about me you probably don’t care about ;p), it’s because I found this video about a detailed map of our Universe and how galaxies make up superclusters. I have no idea of the validity or accuracy of the info but I love this stuff and had to share it.

Laneakia – Supercluster of Galaxies