As I am running the comp this year, I committed to bringing an army that no one else was using (if possible). One of the reasons was so I’d not bias the army restrictions as I wouldn’t know what I was taking. Of the many I own, it was looking likely to be a toss up between Wood elves and Beastmen. I actually had no preference between them as would happily use either but with the majority of lists in, there was a good chance that one of the other entrants would be using wood elves so I duly submitted my list to Steve M (my nominated 2nd adjudicator) so he could check it (and ensure I qualified for the bonus points of course). If you are curious, the other possible options not being taken were: Tomb Kings, Daemons and Ogres – non of which I own.
So with the army chosen by process of elimination, I decided to use the list taken in my last game.
Khazbar was perplexed. It wasn’t a feeling he was used to or even understood. His position had been clear, he was the voice of the gods and leader of the herd. Sure there had been a few set backs but that hardly warranted the rise of Bashor to usurp his position as head of the tribe. Only his quick thinking, mixed with a fair amount of grovelling had allowed him to keep his position as shaman and indeed his head. It had been a calculated risk to ‘gift’ the suit of armour and axe of strength to the new chief but that combined with the hint of more to follow had allowed him to retain a semblance of power, second only to Bashor.
Herd of Khazbar the Magnificent
Bashor the Bloody – Beastlord (General), Ogre Blade, Armour of Destiny, shield – 238pts
Khazbar the Magnificent – Great Bray Shaman, level 4 – Lore of Beasts, Talisman of Protection, Brass Cleaver, jagged dagger – 335pts
Zurrock the Mighty – Wargor (bsb), Heavy Armour, shield, Beast Banner – 191pts
Wazzock the Lame – Bray Shaman, level 1 – Lore of Shadow, Dispel scroll – 100pts
Cattleclysm – Doombull, Arabyan carpet, Gold Sigil sword, Dragonbane gem, Ramhorn helm, Gnarled hide, Heavy Armour, shield – 353pts
48 Gor, Full Command, Additional Hand Weapon – 409pts
1 Tusgor chariot – 80pts
1 Tusgor chariot – 80pts
5 Ungor raiders – 30pts
5 Ungor raiders – 30pts
37 Bestigor, Full Command, Heavy Armour, Standard of Discipline – 489pts
1 Razorgor – 55pts
1Razorgor – 55pts
5 Harpies – 55pts
Total – 2,500pts
I’ve again gone with a Beastlord as my general. Putting him in the Bestigor with their standard gives him a 12″ LD 10 bubble, which should ensure units stick around or at least rally. The Ogre Blade gives him S7 and together with hatred will allow him to match the Bestigors damage output. The armour should provide an element of survivability.
Khazbar is tooled for combat to try and generate additional power dice. The cleaver will help get more attacks and if he goes in the Gor horde with the bsb, he will be on S5 with AP, before any buffs, which should help with units the Gor by themselves would struggle against. He has kept Lore of Beasts, if only due to the abysmal showing last time. I’m still not convinced that Shadow isn’t the way to go but at least this way I’ll get a good run of games to give Beasts a go, to finally make up my mind.
The BSB and Doombull are running the same loadouts as normal. The BSB will likely go in the Gor to bump them to S4. The Doombull will fly around making a nuisance of himself.
Wazzock is being used as a scroll caddy. I dropped the chalice as I found it too situational. He went Shadow rather than Beasts due to the low casting cost of miasma.
The raiders are fantastic value for money, I can’t believe it took me so long to use them. I currently only own 10 so two units of 5 it is. They together with the Razorgor and to some extent the Harpies and chariots, will be used as chaff and some as force multipliers.
The Bestigors are the hard hitters but like the Gor they are still rather frail. Horde formation, doesn’t allow the most flexibility in movement either.
I’m still not 100% convinced about the list, 10 drops isn’t a huge number and with only 2 units with standards, i’m going to struggle to win some of the scenarios. However, the two units I do have are large and should help to ensure I maintain/capture objectives. It will also mean I need to destroy as much of the opponents unit fortitude units as possible, whilst chaffing up everything of theirs I possibly can.
All I have left to do is finish painting the remaining 15 Bestigors and 10 Ungor Raiders before the comp starts.
2 thoughts on “The Herd of Khazbar the Magnificent – 2017 SELWG whfb competition list”
Poor Khazbar! Perhaps the vicissitudes of battle, the favor of the gods, and (dare I say?) a well-placed blade at the right time will restore our good shaman to power?
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