SELWG 2016 whfb tournament part 4 – Secret Missions & Points

I’ve previously covered the 2016 competition, rules and terrain (below)

SELWG 2016 whfb tournament part 1 – competition and army restrictions.

SELWG 2016 whfb tournament part 2 – Rules

SELWG 2016 whfb tournament part 3 – Terrain

I thought i’d better cover the points available and the secret missions in this last of the posts around the competition rules and restrictions.

Points

Total Game Points

A maximum of 25 TPs are up for grabs in each game and there is no cap.

Primary – Straightforward points for a Win/Draw/Loss

WIN = 15 points        DRAW= 10 points              LOSS = 5 points

Secondary – This is based on completing your ‘secret mission’

Completing your secret mission = 7 points

Tertiary Points

If your army is fully painted = 2 points

If you have demonstrably completed a unit since your last league game = 1 point

If the game is fully completed on the night, each player shall be awarded = 1 point

Bonus Tournament Points:

Tournament points will be awarded for the following:

  • Submission of your Group Stage 1 tournament list by 4th June 2016 = 5 Points
  • Submission of your Group Stage 2 tournament list by 29th October 2016 = 5 Points

 

Secret Missions

For each battle pick a ‘Secret Mission’. This must be done after deployment, but before the first turn is underway. Players must note down their mission, and hand it to someone at another table for safe keeping until it is revealed at the end of the game.

  • Each ‘Secret Mission’ can only be used once during each league stage.

“Three and Fourpence” – Move a Unit Fortitude*** bearing friendly unit off the table (along the Enemy deployment base line) to succeed in your mission to send reinforcements to your embattled allies.

Such a unit may not leave the table in turn 1.

“Take a Message” – Specify a model in your army to be a messenger. Specify a fortitude-bearing unit in the enemy army that contains your spy. Get your messenger model into contact with the spy’s unit. If the spy’s unit is alive at the end of the game your mission has succeeded.

“Cut off the Head” – Kill the Enemy General in HTH combat by the end of the game. Any mount does not need to be killed.

 “Hero-Hammered” – To have amassed the biggest tally of dead Enemy characters at the end of the game. For calculation purposes, each Hero level character is worth ‘1 point’ and each Lord level character is worth ‘2 points’.

 “Stash the Cash” – When you write down your mission also specify one terrain feature outside your deployment zone where your paychest is buried. If, at the end of the game, no enemy units occupy**** that terrain feature, you have secured the cash, prevented your troops from staging a mutiny and your mission is a success. You cannot select a piece of impassable terrain to stash the cash.

**** To count as occupying a terrain feature, an enemy unit must not be fleeing and must have at least 1 rank of troops (or the complete base for single models) wholly within the feature.

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s